UNIVERSAL LEADS
Use leads on more mob types and keep leashed followers with you through teleports.
Quick Reference
Command: None
Main Trigger: Right-click a living entity with a lead
Main Benefit: Broader lead support plus teleport-follow behavior
Main Trigger: Right-click a living entity with a lead
Main Benefit: Broader lead support plus teleport-follow behavior
What It Does
Universal Leads expands lead usability so more living entities can be leashed directly.
It also carries your leashed followers with you when you teleport, then reattaches leash state.
How It Works
| Action | Result |
|---|---|
| Right-click a leashable living entity with a lead | The entity leashes to you if it is not already leashed |
| Teleport while leading entities | Leashed entities are moved to your destination and leash holder is restored |
| Lead consumption | One lead is consumed in survival-like modes, not in creative mode |
Player Impact
- Easier mob transport without losing your lead train during teleports.
- Cleaner long-distance moving flow for villagers and other managed mobs.
- More reliable handling when using teleport-based travel commands.
Frequently Asked Questions
Q: Do I need to enable this somewhere?
A: No. It runs automatically as part of normal lead interaction.
Q: Will teleport break my leashes?
A: Universal Leads is designed to bring and reattach your leashed entities after teleport.
Q: Does creative mode consume a lead?
A: No. Lead consumption is skipped in creative mode.