SLEEP
Skip nights faster when enough active players in a world go to bed.
Quick Reference
Command: None
Main Trigger: Players enter beds
Default Threshold: About 25% of active players in that world
Main Trigger: Players enter beds
Default Threshold: About 25% of active players in that world
What It Does
Sleep lets a smaller group of players skip night instead of requiring everyone online.
When the required sleeper count is reached in a world, night is skipped and weather is cleared.
How Threshold Works
| Rule | Player Experience |
|---|---|
| World-based counting | Only players in the same world are counted toward that world's sleep requirement |
| AFK handling | AFK players are not counted as active sleepers-needed players |
| Minimum requirement | At least one sleeper is always required |
What Happens On Success
- Time is set to day.
- Rain and thunder are stopped.
- Sleepers get their rest timer refreshed.
- A completion message is sent in that world.
World Scope
Sleep can run in all worlds or selected worlds depending on server settings.
If your current world is not included, bed entries there will not trigger night skip behavior.
Frequently Asked Questions
Q: Do all online players need to sleep?
A: No. The server uses a ratio threshold, not full-player sleep.
Q: Does sleeping in one world skip night in other worlds too?
A: No. Sleep progress is world-specific.
Q: Why did night not skip even after someone slept?
A: The required sleeper count for that world was not met yet.