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RTP

Randomly teleport into the world through a menu with free and paid distance options.

Quick Reference
Command: /rtp
Arguments: None
Main Flow: Open menu, pick a range, wait countdown, teleport
Main Currency: Echelites for paid distance tiers

What It Does

RTP opens a random teleport menu where you choose how far from center the destination can be.

You always have a free short-range option, plus paid extended options for much larger distance jumps.

How To Use RTP

Step Player Action
1 Run /rtp
2 Click a free or paid teleport tier in the menu
3 Wait through the countdown title prompt
4 You are teleported to a safe random location in the selected range

Range And Cost Behavior

  • One free tier is always available for basic random teleport.
  • Paid tiers give larger ranges and require Echelites.
  • Paid teleport cost scales by distance tier.
  • You must have enough Echelites before a paid teleport can complete.

Countdown And Charges

Moment What Happens
After selecting a tier Countdown begins and title updates each second
Countdown ends Teleport executes
Paid tier success Echelites are charged and success message includes range and cost
Paid tier fails to teleport The charge is reversed and you keep your Echelites

Safety Rules

RTP looks for a safe location before teleporting, including solid ground and enough open space for your body.

Unsafe landing blocks like lava, magma, cactus, and fire are avoided.

Important Limits

  • /rtp is player-only.
  • /rtp does not take extra arguments.
  • If you start a new RTP while one is already pending, the previous pending RTP is cancelled.
  • If no safe destination is found at that moment, RTP asks you to try again.

Frequently Asked Questions

Q: Why did RTP say usage error?
A: RTP expects only /rtp with no extra arguments.

Q: Can I RTP for free?
A: Yes. The menu includes a free random teleport tier.

Q: Why was my previous RTP cancelled?
A: Starting a new pending RTP replaces and cancels the earlier one.

Q: I clicked a paid tier but nothing happened. Why?
A: Most often this is insufficient Echelites or no safe location found on that attempt.